Category: Software Engineering

  • Writing ETLs from Scratch

    As I mentioned in my last post, I wrote Extract, Transform, Load (ETLs) from scratch. In this post I will elaborate on how I went about doing that, the design choices I made, and the modularity I incorporated. What are ETLs? ETLs, in short, “extract” data from one source in a certain format, “transform” it […]

  • Lessons from Launching a Side Project

    After almost 2 years since I got the idea, I finally launched my side project. Development Let’s start with the stack. I’m still using Rails for the back end except now Rails 6 is out. I did try Vue.js for a while but I quickly abandoned it in favour of React. While Vue is much […]

  • Minimum Viable Product (MVP), Vision, and CRUD

    If I were to define my own definition for Minimum Viable Product (MVP) to be used in a textbook it would be the following: The set of features that is necessary to gain and maintain early users. It doesn’t sound that hard, does it? Twitter? Users should be able to post messages, they should be able to […]

  • Complexity in Software

    When it comes to complexity, somewhere between Hello World and Google exists every other piece of software ever written. What makes one piece of software more complex than another? Lines of code might be an obvious answer especially considering the link above but I believe that complexity causes an increase in the number of lines of […]